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/vr/ - Retro Games

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>> No.10604080 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google]
10604080

>>10604070
>>10604037

>> No.10087271 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google]
10087271

>>10087030
It's a mixed bag in my opinion. It started as one thing by a Team Eternal, then Team TNT got involved and filled it out into a full 32 level megawad. I think that some levels are really cool, but that there's also some which are not, and the progression can sometimes be very weird and muddled, there are a lot of times where the way forward is basically finding a secret switch or something like that. It can be obtuse and frustrating at times.

Some people find enjoyment in this, that Russian dude who made Epic and Epic 2 famously really loves Eternal Doom, he cites them as inspirations for the previously mentioned works of his. He loves Eternal Doom so much that his nickname is Eternal, and he supposedly holds all the speedrun and UVMax records for Eternal Doom.

The most important thing to mind is that according to some of the level authors, the set is REALLY not intended to be played continuously, and this would make sense because combat can often be sparse, where if you're carrying over supplies from earlier levels, things are going to be a lot less challenging and engaging.

>> No.9723814 [View]
File: 15 KB, 256x128, 1466173761252.png [View same] [iqdb] [saucenao] [google]
9723814

>>9723790
Honestly, Eternal Doom is a lot worse about this.

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