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>> No.5436735 [View]
File: 1.79 MB, 250x138, you are not safe.gif [View same] [iqdb] [saucenao] [google]
5436735

>>5436664
>>5436694
good way to fix this is make the rocket launcher explosion blast a bunch of short range hitscans in every direction. Maybe just 1 point of damage each.
So like the equivalent of 160 pellets or such scattered in a full 360 degrees, with some elevation to the dispersion too. Very limited range maybe 64 map units, or even tiered with half of them reaching 32 map units.
The projectile damage could even be reduced to compensate for it, based on what you might expect for intended targets to take (since bosses dont take splash, it might be assumed they would get hit 30-60 times, and the projectile dice could be reduced by 10). It would also make the monsters take splash damage effectively because its hitscans, even if it isnt much.
In mods that produce alot of blood it would paint the walls.

The modern way to fix it would be to use damage types or a_radiusgive a damaging thing a bunch of times.
>>5436726
> autofiring rockets on a fast unpredictable enemy
whats wrong with you
...but yeah being just lucky enough that the 2 damage calls on the archvile actually stuns him
mostly considering perch archviles here or the ones locked in cages
> oh my god the memories
> when the archvile is locked in the cage
> but then when it IS NOT ANYMORE and it is running free
> and the alcove it was locked in WILL NOT PROTECT YOU

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