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>> No.5280247 [View]
File: 184 KB, 1013x714, Clipboard06.png [View same] [iqdb] [saucenao] [google]
5280247

Okay so... I just discovered something in Doombuilder. If I create a sector adjacent to a room, I can insert e.g. a picture on a wall as a midtexture, by making the floor and ceiling level at the correct heights, and putting normal wall texture as Upper and Lower.

However, it turns out that it still works even if I delete the extra sector - I just get a linedef that has inexplicable Lower, Middle and Upper textures. I can't adjust the floor/ceiling heights anymore, but I can still change the textures if I want.

Is this trick safe to use? I don't want to break anything.

>> No.5280242 [DELETED]  [View]
File: 184 KB, 1013x714, Clipboard06.png [View same] [iqdb] [saucenao] [google]
5280242

>>5276173
Okay so... I just discovered something in Doombuilder. If I create a sector adjacent to a room, I can insert e.g. a picture on a wall as a midtexture, by making the floor and ceiling level at the correct heights, and putting normal wall texture as Upper and Lower.

However, it turns out that it still works even if I delete the extra sector - I just get a linedef that has inexplicable Lower, Middle and Upper textures. I can't adjust the floor/ceiling heights anymore, but I can still change the textures if I want.

Is this trick safe to use? I don't want to break anything.

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