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>> No.10613349 [View]
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10613349

>>10613273
>Do you cunts have a single example of AI doing anything even remotely as intelligent as anon posted here?
why would you expect anything 'intelligent' in the stealth action subgenre when most enemy designs are meant to be dumb and exploitable, by fucking design?

when in hitman, MGS, thief, and SC you can throw objects, past an enemy's FOV, and rather than investigating the source of where it was thrown, they investigate where it landed? without a concern in the world that somebody is throwing shit around in a compound they are supposed to make sure is secure and protected?

i think the dumbest fucking thing is to expect reelistic smartie boi AI when most designers make them fucking dense on purpose.

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