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>> No.6231949 [View]
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6231949

>>6231935
No it won't. They'll have no idea why the game isn't working, or they'll get owned by tiny revanants and just drop the whole thing altogether.

It's a stupid barrier to entry that does nothing but sabotage old people wanting to replay doom or kids wanting to experience the 'old school' of the new hot FPS on the market.

It's like purposefully tripping someone when they're trying to learn karate and then punching them in the face because they looked up the wrong guides and joined the wrong dojo. Anybody who knows about doom modding is going to be able to circumvent it, and anyone who's trying to get into doom and sees a buncha high profile mods and think they seem cool and fun will basically end up bricking their install.

Instead of gatekeeping based on skill or game knowledge you've erected a gate based on culture and meta. It's stupid and retarded. Doom is a game that literally runs on anything with a screen, it shouldn't beat up clueless noobs because they downloaded the wrong mods or wads.

>> No.6223687 [View]
File: 19 KB, 700x600, 1553732304506.png [View same] [iqdb] [saucenao] [google]
6223687

>involved in some shitty ass random web project
>thought how cool it would be having doom in there
>surely some mad nerdo ported doom to JS/HTML5
>they ported fucking dosbox
>good enough, but maybe we can do better and get a straight off DOOM port
>tons of news pieces from 9 (nine) fucking years ago
>that's almost a decade
>all point to some mozilla demo web-sight
>not there, at least not anymore
>keep searching
>completely vanished from the face of the earth
>only proof of it ever existing is some low quality 4:3 yt video from that time
FUCK
none of you fellas would happen to have a copy or direct me to where I can find it, or at least something similar
can make do with dosbox, but still got me curious

>> No.4898470 [View]
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4898470

>>4898010
>golems and not mummies
>this whole time

>> No.4055321 [View]
File: 19 KB, 700x600, 1489948477238.png [View same] [iqdb] [saucenao] [google]
4055321

>>4055295
>playing Ancient Aliens
>this catchy motherfucker starts playing https://stuartrynn.bandcamp.com/track/gold-rush
>can't get it out of my head
FUCKING ALIENS

>> No.4039682 [SPOILER]  [View]
File: 19 KB, 700x600, 1496620422531.png [View same] [iqdb] [saucenao] [google]
4039682

>>4039615
>>4039640
Whatever. But I know the commander because he's my pal. Don't think you know anything about the commander. Here's a picture:

>> No.3456537 [View]
File: 19 KB, 700x600, 1470696261837.png [View same] [iqdb] [saucenao] [google]
3456537

>try out hideous destructor
>that movement speed
Is this a joke?

>> No.3441217 [View]
File: 19 KB, 700x600, 1468003610154.png [View same] [iqdb] [saucenao] [google]
3441217

>Xaser will never finish Psychic

>> No.3421473 [View]
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3421473

>>3421282
>just got to the second level
Jesus christ my frame rate

>> No.3413465 [View]
File: 19 KB, 700x600, 1468003610154.png [View same] [iqdb] [saucenao] [google]
3413465

>Sgt.Mark still hasn't fixed the incompatibility his gore/brutal mods cause in newer GZdoom builds because his dumbass typed (0,l) instead of (0,1) in a line of code

I mean, it's easy to fix it yourself, but the point is, you shouldn't have to do that. When the player downloads a mod, and before he even starts playing it they have to fix a fuck up you made in the code, that's a sign that your mod is badly put together.

>> No.3398472 [View]
File: 19 KB, 700x600, oh shit a BFG.png [View same] [iqdb] [saucenao] [google]
3398472

>>3398465

>press play

>my eardrums fucking explode

>> No.3368318 [View]
File: 19 KB, 700x600, Ared.png [View same] [iqdb] [saucenao] [google]
3368318

>>3368317

>> No.3345339 [View]
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3345339

>>3345229

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