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>> No.6353765 [View]
File: 11 KB, 389x315, 1538306988817.jpg [View same] [iqdb] [saucenao] [google]
6353765

>>6353039
>saving in the middle of the level interrupts flow
I don't think it does that at all. Saving mid-FIGHT? Absolutely fucks up the flow. DOOM is a game where the pacing ebbs back and forth though and you can get moments, even long ones extending to minutes if you're lost, where no enemies are active, and that's an easy spot to save without fuckingup pacing.
Also later Mario games specifically have checkpoints added for the sake of adding in that break, because it has no mid-level manual saves. If DOOM had checkpoints or places where the game autosaved then your argument would have more weight, but it expects the player to have the judgment of when it's appropriate to save.
>>6353106
>You also have limited lives until you get a game over and have to start the ENTIRE GAME over.
Not from Super Mario World onward. Even SMB3, prior to outright gaining a save system in the SNES port, let you start from the beginning of the world an infinite number of times, and with fortresses staying defeated between game overs allowing for shortcuts in the form of locked doors staying open, essentially having built-in "checkpoints" within the map itself..

>> No.5115268 [View]
File: 11 KB, 389x315, 1538306988817.jpg [View same] [iqdb] [saucenao] [google]
5115268

>>5110963
Call of Duty is rated M for Mature. I mean my parents didn't have issue with me playing some M rated games like Mortal Kombat but I acknowledge that I probably shouldn't have been playing that.

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