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>> No.4585749 [View]
File: 114 KB, 1333x596, BL2 scaling.jpg [View same] [iqdb] [saucenao] [google]
4585749

>>4585731
The story is that the sequel put exponential scaling into the NPC's favor the deeper you went in that also just makes the level disparity in loot more extreme. The NG++ equivalent of BL2 did a bandaid fix by just making the 'slag' debuff element work in the player's favor more but it doesn't change how nearly every enemy becomes a fucking damage sponge.

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