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/vr/ - Retro Games

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>> No.4205672 [View]
File: 199 KB, 800x600, Screenshot_Doom_20170627_015155.png [View same] [iqdb] [saucenao] [google]
4205672

>>4205643
Eventually I'll release it, and basically all of the assets I've made/cobbled will be up for grabs for anyone who wants to use them.
I owe a lot to Kinsie, and obviously Cory Whittle. Also the person who ported it in the first place, O. Hakubi.

>>4205654
Partially.

It's based on the old FreeDoom pistol, then edited by someone else, then edited by me.
The pickup sprite is ripped from Resident Evil 2, and edited.
The muzzleflash is based on the one from Shadow Warrior's Riot Shotgun, then edited a bunch too.

Largely it behaves like the pistol from Duke Nukem 3D, you can hold down fire and you'll shoot rapidly (there's a randomly occurring 1 tic long delay at the end of the Fire state, so it'll make the fire rate a little bit uneven, so that it doesn't feel too much like a slow machinegun, while still being fast). It reloads fast and has an 18rd magazine.
I may or may not make some other sprites for it at some point.

>> No.4083184 [View]
File: 199 KB, 800x600, Screenshot_Doom_20170627_015155.png [View same] [iqdb] [saucenao] [google]
4083184

So the (dual) 1911s are gone, and I had the Beretta take it's place as the dedicated pistol.
The new one is a Browning Hi-Power derivative (which may or may not change as well, but it looks better so that's what matters).
Initially I was going to have the thing only shoot as fast as you can click, but you know a game I really fucking love? Duke Nukem 3D.

So I decided, I'd model the behavior a bit on that, you can just hold down fire and it'll fire rapidly, once it empties it goes straight to reload, which is fairly fast itself.
But on the other hand, you also CAN fire it slightly faster if you click really fast.

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