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>> No.3322935 [View]
File: 5 KB, 123x60, Doom Logo.png [View same] [iqdb] [saucenao] [google]
3322935

>>3322717
I tried it on Hurt Me Plenty for about 2 maps on XBONE, so disclaimer.

The map design is thus:
>encounter a wide area with some enemies
>you cannot leave or move on until they are dead
>not all of them are there at the beginning; they're spawned in
>kill them all
>move on through a linear area
>repeat

There are 2 big differences between the original and the new you should be paying attention to.

>linear design
>enemies spawn in

In the original doom, players who planned ahead and managed resources with foresight and situational awareness were rewarded.
Now, there is no going back for supplies, instead you can supplement health with glory kills. And more importantly, since enemies can spawn behind you, your combat situational awareness you used in the original Doom is useless here.
So the game takes tools that smart players could use away, and gives stupid tools that require no thinking in return.

So it's fun for awhile, but gets boring fast.

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