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/vr/ - Retro Games

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>> No.7320880 [View]
File: 1.22 MB, 1215x1023, snes_tracker.png [View same] [iqdb] [saucenao] [google]
7320880

>>7319670
This looks interesting:
https://github.com/bazzinotti/snestracker/wiki
Plenty of info and pre-ripped samples too.
> would be interesting to see firsthand whether that was due to the systems limitations
SNES music absolutely was. You only had 64KB of audio memory for every currently loaded sample, so often times the sample rates were based around an abysmal 22khz, but there was some smoothing filtering applied to make it sound a bit better.
> Echoes
The SPC700 was capable of hardware echo. Like the DX7 in the 80s, it was often overused egregiously.

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