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/vr/ - Retro Games

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>> No.6490443 [View]
File: 118 KB, 1024x768, 1427343177555.jpg [View same] [iqdb] [saucenao] [google]
6490443

Doom Slayer Chronicles or Blood: The Curse Hunter ?

>> No.6099267 [View]
File: 118 KB, 1024x768, quake93.jpg [View same] [iqdb] [saucenao] [google]
6099267

>>6099027
>calls someone a poseur
>unaware winquake existed
>keeps jumping on different anons for days on end
>totally calm, reasonable and not butthurt at all

also, glquake had mirrors and nobody ever fucking uses those, so there's an easy checkmate for your retroactive bullshit (not that your argument-from-sheeple would work anyway)

>> No.4552906 [View]
File: 115 KB, 1024x768, quake93.jpg [View same] [iqdb] [saucenao] [google]
4552906

>>4551780
Oh... reminds me of ye olden days when a friend of mine downloaded Tenebrae Quake and we stood in awe of the lighting effects and bump mapping on pretty much all surfaces.
And how my friend's pretty kick ass 400 MHz Pentium could only handle it at single-digit frame rates at times with the effects and game resolution turned up.

>> No.2309056 [View]
File: 115 KB, 1024x768, TeneBump.jpg [View same] [iqdb] [saucenao] [google]
2309056

>>2308952
>Tried to map. Maps are crap.
>can't sprite. No artistic sense and 0 drawing skills
>barely able to code. Best achievment - "optimising" BD by removing 80% of effects from spagetty to make it run on 1700 GHz Celeron.
>tons on tons of ideas.

Life hurts.
>How does one becomes a gamedesigner?

Also... What about Tenebrae?

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