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/vr/ - Retro Games

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>> No.6252765 [View]
File: 20 KB, 295x253, list.jpg [View same] [iqdb] [saucenao] [google]
6252765

>>6252734
>get pixi
>put asm and cfg files into sprite folder
>create a list.txt file in your rom's folder
>write down a number (in hex) and paste the file name of your sprites cfg file on the same line (pic related)
>run pixi
>open your rom in LM and enter sprite mode
>push insert
>enter the number you assigned to the sprite in your txt file in the "command" field
>set your extra bits (2 usually does it if you don't know what your're doing and the sprite doesn't have any extra bytes settings)
There's a tutorial an smwc that explains the more complicated parts like how extra bytes work pretty well.
https://smwc.me/1444600

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