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/vr/ - Retro Games

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>> No.8431503 [View]
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8431503

>>8431134
It's not a pipegun, it still has a rifled bore imparting a stabilizing gyroscopic spin to the projectile so that if flies straight.
https://www.youtube.com/watch?v=5j491fJURRo

At the distances its fired at, it really should be trivial to hit something.
It does fire from an open-bolt, meaning the action is locked open when ready to fire, and it fires by letting the bolt go, picking up a round and firing it immediately. This means a brief perceptible delay between pulling the trigger and a round going off, as well as the weight of the bolt shifting forward in the process, both of these combined making true fine precision trickier, though far from impossible, and offset by the heavy weight of the entire gun as well as being able to correct your aim easily with your many following shots. It really shouldn't be that hard hitting man sized targets at 50 meters with careful single aimed shots, or keeping short bursts on a man sized targets at 20 meters.
In a wide open room where people are running around fighting, maybe you could miss, but your chances are still good, and failing to hit anything with repeated opportunity would get somewhat silly.

Now, of course, this is an 80s arcade action fighting game about brawling thugs with (mostly) your bare hands, like a Turbochad, and not the /k/ommando Asperger Hour, so it doesn't matter that a dude took seven 230gr projectiles in the side and got back up again like it's nothing, because he has a healthbar (and if he's the player, extra lives).

>> No.4463494 [View]
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4463494

>>4463483
Hitscanners can be trouble, generally it's the shotgunners because if you're close enough and they have line of sight, you're guaranteed to take a good hit, but they're also typically pretty fragile, so it seldom takes too much time or effort to deal with them.
Chaingunners I find aren't quite as much trouble as they deal their damage over time, so if you hurry behind cover (pillar, wall, another monster), you can interrupt the damage they do. And again, they're reasonably fragile.

Hitscanners I actually find to be good assets, particularly those with machineguns, because they are very prone to start clusterfucks with everyone else, which can really buy you time and net you opportunities at times when you most need them.

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