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>> No.5549467 [View]
File: 196 KB, 800x1132, 80017-metal-gear-nes-back-cover.jpg [View same] [iqdb] [saucenao] [google]
5549467

>>5549221
Uhm sorry, his name is CaTaffy. I know because the manual and back cover of the officially released NES game mention exactly that. The fact the game and all its sequels call him Big Boss is due to spotty localization and retcons, and as we know the US is the most relevant country in the world and all localized material must be treated as the gospel (this is Robotnikfags logic at work).

>> No.2836306 [View]
File: 193 KB, 800x1132, 80017-metal-gear-nes-back-cover.png.jpg [View same] [iqdb] [saucenao] [google]
2836306

I still insists Kojima was inspired by the Americanized backstory of the NES Metal Gear to make two Big Boss's in MGSV.

>> No.2814538 [View]
File: 193 KB, 800x1132, 80017-metal-gear-nes-back-cover.png.jpg [View same] [iqdb] [saucenao] [google]
2814538

I've always been more fascinated by the different storylines publishers would come up with between regions over obvious graphical changes. Like how Contra always took place in the future in Japan, the main character in the Mega Drive Shadow Dancer was actually Joe Musashi's son and Marian wasn't really the final boss in Double Dragon III.

With that said, I'm fascinated that Kojima actually canonized the idea of the Big Boss in Outer Heaven being a different person from Snake's CO in FOXHOUND, even if he wasn't literally inspired by the NES localization of Metal Gear 1.

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