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/vr/ - Retro Games

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>> No.7398579 [View]
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7398579

>>7395621
>any thoughts about a next project?

Actually, I'm already working on an update.... there were at least two things I hadn't looked at, and I just can't seem to let it go.

One of those things is pic related: I used your tip about being able to load bg tiles for sprites with the 8*16 system and drew Donatello's missing arm in the backgrounds bank, it was the only solution so thanks for that!
It's funny they placed that left bubble JUST so the arrow of the bubble stands into a "black background", but there were many unused bg tiles so they could have made a 2nd arrow with the building bit behind like I did...

I really wish I could fix the palettes of the weapons being wrong in the next scene, but considering that all 4 sprite palette slots are taken, it's not happening; unless there is a way to make sprites use bg palettes somehow? But even that would be very painful considering those are the same frames used during gameplay.

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