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/vr/ - Retro Games

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>> No.7114719 [View]
File: 987 KB, 814x1205, Fatal Fury arcade flyer.png [View same] [iqdb] [saucenao] [google]
7114719

I was deep into Street Fighter II when I saw it the first time, like everyone else. Very, very nice presentation and ending. Some surprises like Tung Fu Rue and Wha Jai transformations and a soundtrack on par quality-wise with SFII but way more metal. That original SF dev really did good in his debut at SNK.

I appreciate the grab button cause it removes the accidental throws in fighting games but I always felt grabbing and throwing should be triggered by control inputs like any special moves.

I'm not sure to this day what to think about the two-lane stages, but people would not think of Garou as a second opinion to SF if the two-lane mechanics persisted through the franchise, that's for sure. Hell, maybe even height gaps in stages.

What I don't like: sounds of punches and kicks hitting always felt weak, as in all SNK fighting games. At least compared to SFII.

09/10 fighting game, I guess. Coming from a time hits doesn't flooded the screen with colorful explosions. You could even see your attacks hitting the opponent.

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