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>> No.6880473 [View]
File: 112 KB, 666x275, thief_goldeneye.jpg [View same] [iqdb] [saucenao] [google] [report]
6880473

>>6880468
>In less than a year Thief on PC ran circles around it in both technical and gameplay terms, practically made it obsolete
Thief isn't an FPS game and I know where it got its inspiration.

>> No.6310101 [View]
File: 112 KB, 666x275, thief_goldeneye.jpg [View same] [iqdb] [saucenao] [google] [report]
6310101

>> No.4591957 [View]
File: 112 KB, 666x275, thief_goldeneye.jpg [View same] [iqdb] [saucenao] [google] [report]
4591957

>>4591953
Close but no cigar. It invented meaningful difficulty levels in first person games that changes things other than bullet sponging the fuck out of everything.

>> No.4581621 [View]
File: 112 KB, 666x275, thief_goldeneye.jpg [View same] [iqdb] [saucenao] [google] [report]
4581621

>>4581603
>>4581615
Alright, keep up your historical revisionism. You're only lying to yourselves after all.

>> No.4470648 [View]
File: 112 KB, 666x275, thief_goldeneye.jpg [View same] [iqdb] [saucenao] [google] [report]
4470648

>>4470645
>I can't possible imagine quake being fun with a fucking n64 controller.
Yep, so as usual, your argument just boils down to well worn mustard.

>Very few people with a PC even cared Golden Eye existed.
Pic related

>> No.4278296 [View]
File: 112 KB, 666x275, thief_goldeneye.jpg [View same] [iqdb] [saucenao] [google] [report]
4278296

>>4278286
That's more a reflection of your lack of knowledge.



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