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>> No.11558542 [View]
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11558542

>>11557123
Even if that specifically is the case with Zool as already pointed out, the "tentative mascot candidate" WAS the business model; popularity first, household name later.

Kids were more likely to play a videogame BECAUSE it was a videogame, than to watch a cartoon or buy a toy because of their intrinsic appeal as cartoons or toys. So games were the ideal testing ground for broad, marketable characters that could be (if proved to be popular) licensed out of the ass

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