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/vr/ - Retro Games

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>> No.5598170 [View]
File: 2.22 MB, 480x360, Super Mario 64 (02).webm [View same] [iqdb] [saucenao] [google]
5598170

>> No.3335794 [View]
File: 2.22 MB, 480x360, ttmreds.webm [View same] [iqdb] [saucenao] [google]
3335794

>>3335787
>it was unplayable
No, you're just bad at it. The controls are incredibly precise and versatile.

>> No.3268294 [View]
File: 2.22 MB, 480x360, ttmreds.webm [View same] [iqdb] [saucenao] [google]
3268294

>>3268225
>>Also motherfucking flexible joints as early as 1996.

>> No.3266032 [View]
File: 2.22 MB, 480x360, ttmreds.webm [View same] [iqdb] [saucenao] [google]
3266032

>>3266023
>However games which were not designed for speedrunning at all are also not better.
Sure man, whatever you say.

>> No.3231481 [View]
File: 2.22 MB, 480x360, ttmreds.webm [View same] [iqdb] [saucenao] [google]
3231481

>>3231468
getting 120 stars in under an hour and 50 minutes.

SM64 speedrunning demonstrates total mastery of Marios movement.

>> No.3120241 [View]
File: 2.22 MB, 480x360, ttmreds.webm [View same] [iqdb] [saucenao] [google]
3120241

>>3120126
If you collect 8 of the red ones (or 100 of the yellow ones), you get a star!

>> No.3101707 [View]
File: 2.22 MB, 480x360, ttmreds.webm [View same] [iqdb] [saucenao] [google]
3101707

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