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/vr/ - Retro Games

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>> No.5020361 [View]
File: 2.37 MB, 3072x2304, cable-board[1].jpg [View same] [iqdb] [saucenao] [google]
5020361

>>5020358
Pic related.

>> No.3044794 [View]
File: 2.37 MB, 3072x2304, cable-board.jpg [View same] [iqdb] [saucenao] [google]
3044794

>>3043737
>See I don't get this opinion. The majority of PS2 games ran like shit. I'm not saying that because it was limited by tech. They weren't. They ran like shit.
>XBox and GC had a shitload of games that ran 480p at 60 fps. PS2 it was rare. On top of nearly every PS2 game having a fucking blur filter.
But the PS2 was limited by tech. It was a year older than the Xbox and GameCube and only supported progressive scan via software. The Xbox and GameCube did it via hardware. In fact, the GameCube's progressive scan chip was installed into the component cables themselves (hence why they've never been reproduced and are so expensive nowadays).

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