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/vr/ - Retro Games

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>> No.10794190 [View]
File: 3 KB, 271x122, eternal guy, it's 4pm, it's time for your switch hunting!.png [View same] [iqdb] [saucenao] [google]
10794190

>>10793696
Eternal Doom is like a 'concept' .wad, every map is intended to be played Pistol Start, and the combat is largely balanced around that, ergo it's mostly subdued. If you carry over stuff from previous levels you end up way overpowered as the enemy encounters aren't scaled at all for that.
It's overall mostly geared towards exploration, and in a fair few levels the way forward is to find a pretty sneakily hidden secret button or path. Considering that it uses some Heretic and Hexen assets, you could argue that it's Doom trying to be more like Hexen, though even that is not entirely correct.

It has some charm to it, and you might enjoy it, but it very much runs contrary to common Dooming conventions even for its time. It was also a project by a group called Team Eternal, until Team TNT (the Final Doom guys), apparently absorbed up the project and filled out the map slots, for better and for worse.
There are some sequels to Eternal Doom made for ZDoom I think, but I don't know how they differ.

Doom 3 is just a way more exciting experience to me in comparison. Doom 3 has its flaws, but it does escalate combat as it goes and it tries playing harder and harder, and the progression is never convoluted. I find the shooting and fighting pretty fun overall in that game.

>> No.7341335 [View]
File: 4 KB, 271x122, eternalguy it's 4pm, time for your switch hunting!.png [View same] [iqdb] [saucenao] [google]
7341335

>>7341271
It's an extremely historic wad serving as inspiration for many to come, but it hasn't aged well. I had a dreadful time with a lot of it, even if it's visually gorgeous for the era.

>> No.6953196 [View]
File: 4 KB, 271x122, eternalguy it's 4pm, time for your switch hunting!.png [View same] [iqdb] [saucenao] [google]
6953196

>>6953180
I start wads, end up not enjoying them after a certain point (endgame sections of megawads have a tendency to drag due to levels stretching too long), and just put off playing anything until I can power through the remainder at a pace of like one level per day. Then I usually take a break before playing anything else due to the negative experience. I just hate dropping wads.

>> No.6540492 [View]
File: 4 KB, 271x122, eternalguy it's 4pm, time for your switch hunting!.png [View same] [iqdb] [saucenao] [google]
6540492

>>6540491
You're probably right

>> No.6415654 [View]
File: 4 KB, 271x122, eternalguy it's 4pm, time for your switch hunting!.png [View same] [iqdb] [saucenao] [google]
6415654

>>6415625
Well that would explain it then.

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