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/vr/ - Retro Games

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>> No.10883389 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
10883389

It ruined a generation of PS1 games.

>FPS games without proper look controls
>Platformers that force you to use L1/R1 to strafe the camera left or right or to rely on the "automatic camera"

Why couldn't SONY have been innovative and just done the Dualshock first?

>> No.10756130 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
10756130

>>10756079
Here's the same controller but better.

>> No.10395302 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
10395302

>>10393969

>> No.9904698 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
9904698

The Playstation Controller. I feel that the analog sticks on the DS and DS2 are awkwardly placed. The vast majority of PS1 games also control perfectly fine with the D-Pad due to being explicitly designed for it. I also happen to only really care about the PS1's library.

>> No.9745892 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
9745892

what were they thinking?

>> No.9667410 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
9667410

>>9667186
>>9667192
Having grown up with the PAL version I never knew about this, pretty curious. I guess the idea was to double down on two "sets" of buttons (the original idea of setting them in two plates and the AB/XY labeling after all) even though developers would basically choose mappings based on their preferences anyway and button remapping options became normal on top of that.

The PS controller, in which the four buttons are laid out and labeled without preconceived relationships or hierarchy is the natural evolution of the original concept after being tested in practice I guess.

>> No.9086160 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
9086160

>>9085458
>muh dualsock
That came much later when Sony was playing catch-up to the N64's pioneering analog control. Their original controller was a joke... less modern than a SNES pad.

>> No.9044296 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
9044296

>>9043717
I like the PS1 controller more than the Mega Drive and SNES controllers.

>> No.8776671 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
8776671

Literally perfection.

>> No.8767628 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
8767628

Ay /vr/, I'm looking for a PS1 game that I played a kid but have no idea what it was called.

It was a shmup, like Gradius or R-Type, except you controlled a submarine instead of a spaceship and some of the levels were vertical instead of horizontal. That's just about all I remember about it.

>> No.8668743 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
8668743

>contiguous D-Pad
why do people keep making it like that? it's really hard to find a good one with actual separate buttons that is not an overpriced Sony original.

>> No.8514524 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
8514524

SCPH-1010

>> No.8448243 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
8448243

This is what I use for emulation. Anything that requires analog I use a PS2 pad, the analog on PS1 is clunky as hell. On PS2 it still is compared to modern pads but less so than on PS1.
So I don't see the point of using a PS1 pad with analog, I don't use the analog so it's just extra useless weight on the controller.

If I cared so much about analog (I don't) I'd get a modern controller; but still use the non-analog PS1 pad for any emulation and PC game that doesn't require analog

I just ordered a convertor to use NES pads on PC for extra autism, I plan to use it for NES, GB and PC Engine

>>8448195
>those adapters are not very reliable either

I've been using those adaptors for 15 years, I've had at least 3-4 different models, and there is no issue whatsoever except the cable of the adaptor wearing down due to hanging from the weight after several years; but for 5 bucks I won't complain

>> No.8325372 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
8325372

Which PS1 games DIDN'T have analog support?

>> No.8088067 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
8088067

whats the point of the select button? were there even playstation games that used it? seems like pretty dumb to have a "select" button when you can use the d-pad to select stuff anyway....

>> No.8006854 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

What PS1 games are better with analog? I only have the original controller

>> No.6474479 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
6474479

>>6474462
Its hilarious in its own right.
You put the sticks where the grip is suppose to end, instead of increasing the size of the grip. You then keep that abomination for the 2 next consoles, and partially for the 3rd next console.

>> No.6458865 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
6458865

>>6458841
>The controller gives it all away. Its a souped-up Genesis pad, basically, right at a time when the gaming world was obsessed with upcoming 3D.
I'm guessing you are a zoomer from your lack of awareness

>> No.6115491 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
6115491

>>6110514
Explain this.

>> No.5924860 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
5924860

>>5911234
Dumb zoomer

>> No.5887061 [View]
File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
5887061

Many folks say the d-pad is bad? What exactly is the problem with it? I've never had issue. To me it is one of the best around. What d-pad is equal to or better in your opinion?

>> No.3882053 [View]
File: 1.30 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
3882053

>>3882049
you can tell if somebody is born around 1995 since they don't know this was even a thing

>> No.3813208 [View]
File: 1.30 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
3813208

>>3813170
WITHOUT you retard Segafags, no one can hear anymore dat fable "hur dur everyone stole analog idea from Sega"

>> No.3335231 [View]
File: 1.30 MB, 2620x2280, PSX-Original-Controller[1].jpg [View same] [iqdb] [saucenao] [google]
3335231

>>3335218
Once we hit the fifth generation though things get more muddied. 1994 was a big year. The PlayStation launches with an SNES knockoff controller, pic related. It put some handles on it and added extra shoulder buttons but it is clearly just an evolution of the SNES gamepad. The Saturn launches with an improved version of the 6 button Genesis controller. It now featured shoulder buttons. Again, it was clearly an evolution of the previous generation. Both are just improved versions of Nintendo originals.

1996 is another big year. The N64 launches and its controller is equal parts genius and madness. It saw some simple changes. A single trigger button replaces the shoulder buttons. The select button is dropped. X and Y are replaced with 4 C buttons. It has an expansion port. It’s different but nothing too revolutionary on paper. The significant changes were the three fat dongs for handles and its thumbstick. The thumbstick was brilliant. The overall shape was lunacy. It was an evolutionary dead end.

A month later the Saturn 3D gamepad launches with NiGHTS. This is probably the most influential controller of its generation. That’s not saying a whole lot though. While it clearly formed the basis of the Dreamcast controller it was ignored by Sony and Nintendo. While the original Xbox controller is influenced by it I think that was more to do with them not wanting to copy Sony’s DualShock or Nintendo’s monstrosity then it being the more superior design.

Sony launches the Dual Analog in early 1997. It’s their first gamepad to feature analog thumbsticks and has a simple rumble feature in the Japanese edition. It’s a clear improvement but is replaced later that same year with the DualShock. The DualShock is the king of controllers from the fifth generation. Improved dual thumbs sticks with buttons, dual rumble motors (because 2 > 1), and slightly improved shoulder buttons all built on top of the SNES controller’s solid foundations.

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