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/vr/ - Retro Games

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>> No.6057094 [View]
File: 46 KB, 800x600, rpg.jpg [View same] [iqdb] [saucenao] [google]
6057094

Holy fuck

http://www.aidungeon.io/

An example:
>You are a turkey. You have been living in fear of the farmers who murder millions of your kind each year. You vow to rise up and defend your turkey brethren.
>> steal some knives and weapons from the farm houses
>"What are you doing?" A voice asks.
>"We're here to steal food," you say.
>"No, we're here to take over the town!" >Another voice says.
>"This isn't about food, it's about freedom".
>> take all the weapons and arm your turkeys
>The voices get louder as you approach the farms. You hear the sounds of battle outside and soon you see them on the ground, fighting off their attackers. They don't seem to be getting anywhere though.
>> tell your turkey army to charge and liberate them

>> No.1886092 [View]
File: 45 KB, 800x600, ADVENT-Osborne1-1982.jpg [View same] [iqdb] [saucenao] [google]
1886092

Not same game as in the pic, but it was on exact same hardware (an Osborne 1 running CP/M 2.2), sometime in the early 80's...

It was some generic fantasy text adventure, in BASIC language, typed-in from a magazine (really common stuff at the time...) The parser was very crude (nothing at all like Adventure itself, or later stuff by Infocom, Level 9, Magnetic Scrolls, etc.) and only understood "VERB NOUN" syntax, and had a rather small vocabulary to boot. But hey, it was a game on the computer! And there was treasure, monsters, and magic! Really wonderful stuff at the time... I even drew maps for it on notebook paper!

My next computer game was a generic sci-fi text adventure, in BASIC, yada yada... And yeah, it even used the same parser code. Had a lot of fun with that one too.

Btw, the actual in-game text was "encrypted" (probably with ROT13 or similar) in the BASIC listing, so you couldn't be spoiled just by typing the code.

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