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/vr/ - Retro Games

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>> No.1332746 [View]
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1332746

>>1332715
It is, just requires some really tight timing on the spins, slide, and jumps to be able to do so.

>>1332721
I still think there's something to be said for both styles, be it straight up Crash Bandicoot style platforming, or a more collectathon oriented game, the way the 3D Mario games, as well as Spyro are. That said, I do think it would have been nice to see more of the Crash style ones, but maybe it's nice that that's kind of the series' thing.

Only control issues I've had from two and three was constantly jumping into pits in the second game when the camera was on the side like a normal sidescroller instead of to the back/front, but doing those parts with the d-pad instead of the analog stick made it a lot more manageable.

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