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/vr/ - Retro Games

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>> No.9418168 [View]
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9418168

>>9418154
>TPS have an innate presentation advantage like characters looking cool.
And seeing more around you, behind you, around corners, all the moreso based on camera distance and height...
I'd like to think you've been the dumbest part of this discussion, but I do keep responding to you.

>> No.8215746 [View]
File: 39 KB, 112x112, 1601997708145.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8215737

>> No.7382930 [View]
File: 39 KB, 112x112, 1602193443187.gif [View same] [iqdb] [saucenao] [google]
7382930

>>7382913
>Shelly is fucking garbage.
We know how you feel, anon, and it's considerate that you usually speak up when these threads are nearing their end

>> No.7131519 [View]
File: 39 KB, 112x112, 1602080516256.gif [View same] [iqdb] [saucenao] [google]
7131519

>>7131498
>You're saying it like it's an acceptable thing.
I think it's great that Doom gives you a billion ways to play and get good before cruising on their preferred difficulty.
I can maybe understand getting frustrated with having to cater to multiple difficulties when designing a map, but if it gets to you just don't do it; you're only hurting yourself there.
>They are here because
Some people need to get good and that's quite okay.

>> No.7102040 [View]
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7102040

>>7102036
>Its not a bad game really.
Now that's better

>> No.6998290 [View]
File: 39 KB, 112x112, 1602080516256.gif [View same] [iqdb] [saucenao] [google]
6998290

>>6998284
>using a feature in the menu is fake and gay
I don't think that's the implication, moreso that you might get more out of a fast monsters run if you're really comfortable with the levels first.

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