[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7823062 [View]
File: 223 KB, 594x376, 2898973707869911.png [View same] [iqdb] [saucenao] [google]
7823062

>TFW we were all on board with the name and only now we're struggling to understand how to explain it to non-lurkers of this general

>> No.6912063 [View]
File: 223 KB, 594x376, 2898973707869911.png [View same] [iqdb] [saucenao] [google]
6912063

>>6912048
I agree, my point is Source and Goldsrc(hl1) lighting can only be previewed by compiling and loading the map, its a INSANE timesink, considering how light design is the 2nd most important concept in level design besides level design itself. I worked in the industry as a scepter/environmental artist, but my work only began truly after a proper well designed gameplay flow of a level.

What I did was pure art, what the level designers and playtesters did was make gameplay, which is most important.

Navigation
View posts[+24][+48][+96]