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/vr/ - Retro Games

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>> No.3244525 [View]
File: 477 KB, 1280x720, doom1-000.png [View same] [iqdb] [saucenao] [google]
3244525

>>3244507
I managed to turn off most sprite filtering even in Doomsday. It does look like trash.

>>3244513
Maybe I'm off base but Chocolate Doom (and I assume regular Doom) looks more like fake 3D (like Super Mario Kart). All other source ports to me look like they're "actually" 3D, in the sense of future 3D games. For example Half-Life 1.

Maybe it's the shimmering wall edges?

https://www.youtube.com/watch?v=bFfan9jIHz4#t=25m15s

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