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>> No.4163693 [View]
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4163693

>>4163691
however i missed the red key for a while because it kind of blended in to all the hellish detail. so in that sense the theme was taken a little too far. perhaps i may suggest more lighting variation. with most of the map at 192+ light, important things are lost in the noise, and don't stand out so much.

on a similar note, i felt there were a few too many obstacle things in the outer areas. these were likely a part of the map theme, but remember, gameplay first. perhaps one or two of the trees could be removed. the two brown stubs in sector 31 for example. the south area is less of an issue here because it's wider and more open. i did note two of the things (98 and 100) are solid and block the player movement underneath when they should not.

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