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/vr/ - Retro Games

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>> No.2778804 [View]
File: 78 KB, 644x451, sega.jpg [View same] [iqdb] [saucenao] [google]
2778804

>>2778792
Why doesn't it surprise me that now you're toting youtube ecelebs as proof that your forum is the greatest hive of wisdom anywhere?

Also just for the record, "lel ironic" cringeworthy screen names are still pretty lame.

>> No.2487725 [View]
File: 78 KB, 644x451, sega.jpg [View same] [iqdb] [saucenao] [google]
2487725

>>2486137
>F-Zero SNES cart for $15 (not bad comparatively, but still considerably more than I'd pay), and even though they had like 7 Dreamcasts for sale, the only Dreamcast game they had in the whole store was Grandia II for $49.99. The fuck out of here, man.

I think this illustrates the main problem with the retro games market. Which is fundamentally that a lot of people getting into it have an artificially lowered idea of what these games should be worth.

Remember that Star Fox retailed for $60. Finding it for $15 should be considered a steal. But of course, everyone these days assumes that a reasonable price for a 16 bit era cart is in the $5-$10 range maximum.

But you have to ask yourself, why is this? The answer is that back in the 16 bit days, even though video games were quite popular they hadn't reached the kind of wide spread cultural acceptance that they have now and were still largely seen as kid's toys.

Then the Playstation came along and suddenly gaming was getting more popular with college kids and dads. But the cultural memory still held that those older games were mostly kid's stuff at best and old trash at worst.

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