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>> No.10054470 [View]
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10054470

>>10054461
>PRBoom
Me

>> No.9934090 [View]
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9934090

>>9934023
because it is,
99.99% of people don't really care that gzdoom is not "true doom" because a pinky will bounce off a wall at a slightly different angle or the rng tables are different

>> No.7375137 [View]
File: 7 KB, 242x209, RCH1uyAjFjWT6Wrll5OHNC3B1992mufjfFIdx3OHXIQC27N1QxD7Abtw+79O9TPlP8BvBk8O7haJgYAAAAASUVORK5CYII=.png [View same] [iqdb] [saucenao] [google]
7375137

>>7375135
Mm, good point.

>> No.7252402 [View]
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7252402

>>7251632
Nice update, but....
not a fan of the rustylauncher changes

>> No.7163774 [View]
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7163774

>>7163656
Why do so many people do this? Not saying there is anything wrong with it, but I've seen people over the last years, as well as even on these threads, that believe that they must play Doom I+II, Ultimate Doom, Final Doom, Doom 64, then Sigil before they can finally graduate into the world of user made doom wads. Is there some video out there that tell people this is the path to user wads, or are people intimidated into believing that ever user wad has to be Sunlust tiers of difficulty.

>> No.7085650 [View]
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7085650

>>7085039

Real question is why do mapper seems to keep doing that terrible "damage floors types change ever level" crap
This level toxic sludge does nothing
>this one toxic is fine
>this one toxic hurt
>next one blue water hurts
I know Final Doom this, but it's just shitty design

>> No.6856920 [View]
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6856920

OBJECTIVE LIST OF MAPS IN DOOM II

Entryway
Underhalls
The Gantlet
The Focus
The Waste Tunnels
The Crusher
Dead Simple
Tricks and Traps
The Pit
Refueling Base
Circle of Death
The Factory
Downtown
The Inmost Dens
Industrial Zone
Suburbs
Tenements
The Courtyard
The Citadel
Gotcha!
Nirvana
The Catacombs
Barrels o' Fun
The Chasm
Bloodfalls
The Abandoned Mines
Monster Condo
The Spirit World
The Living End
Icon of Sin
Wolfenstein
Grosse

if you disagree, you ARE wrong

>> No.6255032 [DELETED]  [View]
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6255032

pistol starting in a wad designed for it
>shotgun placed 5 feet from the spawn
>kill a chaingunner in the hallway to the next room
>rocket launcher or ssg placed in the middle of room 2
>find a *secret* plasma in the same room

and there you go, you have all the weapons sans the bfg in the first 3 minutes of pistol starting a map. amazing! truly breathes new life into playing doom

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