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>> No.1497018 [View]
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1497018

>>1496926
The protection level of an armor is listed in the brackets to the right of the armor. Basic green security armor has a protection level of [1/1], so it shaves off 1 point of damage that reaches the player after any resistances have already reduced it. Resistances are the first in line in protecting the player - the remainder then gets reduced further by armor before chipping off the player's health. The first 1 in the brackets refers to its current protection level, while the second 1 refers to its full protection level. Though green armor protection can't be reduced, anything stronger than it, such as blue armor, can have its protection reduced to [1/2], as opposed to [2/2], when its durability goes low.

Red armor gives resistance to fire, but you would want it anyway for its whopping [4/4] protection level.

In your example, Cerberus Armor is probably better in most cases because the scariest enemies work on plasma and fire damage (even the Mastermind's gatling gun does plasma damage) aside from the Angel of Death and the Barons and Knights which work on acid damage just to fuck with you. More importantly, Gothic Armor has a -70% movement speed modifier. I avoid it just because of that.

Boot protection is only concerned with what floor hazards you might be up against. Unfortunately, Steel Boots are too shitty to even provide resistances and only have a base protection level of 1. So, they melt in lava along with you.

This is only for DoomRL, not Arsenal.

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