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/vr/ - Retro Games

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>> No.2675761 [View]
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2675761

>>2675662
I think it was because it was limited to the Mac audience, and the even smaller userbase that knew about/cared about games on them. Nowadays it's because of a "muh purity" source port developer who refuses to do something like have higher-precision mouselook.

>>2675643
I'd start with 1 only if you want to follow the story from the beginning. 2's got the better singleplayer.

Yeah, the art was pretty crude at first, pretty clearly meant for a sub-640x480 screen. Every single art asset was done by a single guy, hand drawing everything without the help of physical models. 2 and Infinity improve a lot on it in every way.

Low gravity makes for some cool shit, actually. Like propelling yourself around rooms with a flamethrower, juggling, grenade/rocketjumping and air "steering" much like Quake's airstrafing. It pioneered a lot of stuff, like altfiring weapons and dual-wielding. 1 may not be the most polished game, but I think if you get past the mouse controls and art, it's a great time.

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