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/vr/ - Retro Games

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>> No.5167080 [View]
File: 1.40 MB, 364x200, robo.gif [View same] [iqdb] [saucenao] [google]
5167080

>>5161909
Sorry, I normally record demos for maps here, but I've been away from Doom for a bit. Here's one: https://drive.google.com/file/d/1Ij8XCOOPpGxhTQm3p3DEqPQpC_AZnY-p/view?usp=sharing

As always, it has a voice recording inside of it that could be listened to with this fork of PRBoom (though the demo works without it): https://www.doomworld.com/forum/topic/96894-my-prboom-build-with-in-demo-voice-recording-support-and-something-extra/

Post-map thoughts:
Fine little Plutonia-esque combat puzzle assfuck of a map. The pressure is immense and constant, and there's so little cover or ammo and no armor that it's just a real tough cookie to figure out what should be done where. The biggest problem that I have is that there doesn't seem to be any way to get back onto the level if you fall off. Putting platforming at such a priority is immensely annoying because all it takes is a single missed straferun to botch an entirely good run otherwise, and that's so much less interesting than it sounds. Let the player take damage, but at least let him get back up.

Thanks for the map.

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