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>> No.6283859 [View]
File: 26 KB, 457x480, 1566300254864.jpg [View same] [iqdb] [saucenao] [google]
6283859

>>6283835
Fair point, actually. I know it only works vertically but I just always assumed Doom would be easier with autoaim on cus of autoaim as a concept in games (in Doom's case though I know that it was implemented cus mouselook wasn't a thing yet). That, and using freelook to look up and down and all around has more of a "flow" to it when I play doom as opposed to looking left and right, not that Doom isn't fun to me with the latter.

Now that I think about it, maybe it's cus I dont usually play Doom without it enabled, but when I do it doesn't really feel that hard to play cus I can usually tell right away if an enemy is right in front of my line of fire. That, and freelook in general just feels more natural to me cus I basically treat Doom like a twitch shooter to a degree.

>> No.5824867 [View]
File: 26 KB, 457x480, 1471048987545.jpg [View same] [iqdb] [saucenao] [google]
5824867

>>5824864
>that palette list

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