[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.1592178 [View]
File: 689 KB, 1632x1482, dukedoom.jpg [View same] [iqdb] [saucenao] [google]
1592178

>> No.1508371 [DELETED]  [View]
File: 689 KB, 1632x1482, dukedoom.jpg [View same] [iqdb] [saucenao] [google]
1508371

I wish some drawfag start a new Drawfag thread in here...

The last one I remember was beautiful...

>> No.1255414 [View]
File: 689 KB, 1632x1482, 1383963695677.jpg [View same] [iqdb] [saucenao] [google]
1255414

>>1255231

While i agree making interesting enemies is partially part of what makes an FPS good I must ask this: Do you like DN3D? Because I think that the enemies are pretty vanilla and not varied yet the game is still one of the best ever made.

The best example of what you say that I can think of is Serious Sam. Those games have such varied enemies and many of them attack you in ways that while the main strategy is "shoot them until they die" you still have to prioritize and dodge their subsequent attacks in a certain way.

So again, I do think that variance in enemies helps but is it truly all that matters? I don't believe so.

>> No.1186669 [View]
File: 689 KB, 1632x1482, doom and nuking in las vegas.jpg [View same] [iqdb] [saucenao] [google]
1186669

>>1185936
We can stop here...

Navigation
View posts[+24][+48][+96]