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>> No.4633245 [View]
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4633245

>>4632381

>> No.4507884 [View]
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4507884

>>4505748
It's more a reference to Long War itself than the new X-Com. A typical playthrough of vanilla X-Com lasts around one in-game year, but X-Piratez can go for 3-5 years. You start out very primitively, the research tree is fucking massive, and enemy missions slowly trickle in as you start out harassing civilian ships and doing simple missions and slowly advance to taking on the major factions, their mutant pogroms, and eventually the ethereals themselves as you prepare to get your ass to Mars.

tl;dr: It's the most complex X-Com mod I've ever played and I fucking love it. And also, it's actually possible to fight pic related.

>> No.4179708 [View]
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4179708

>>4179629
I miss these smilies. Now it's all emojis and shit.

>> No.4164634 [View]
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4164634

>>4163725
>Are the weapon sounds the same for psx doom and regular doom?

They're mostly different. I think fist is still the same, chainsaw's the same except the sounds play shorter, everything else is different and imo better than the PC Doom sounds although the ssg sound is debatable.

Try this little pk3 and hear for yourself:
http://www.mediafire.com/file/uiemt1n7r6xqvok/psxwpsnd.pk3

>> No.4145171 [View]
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4145171

>>4145046

>> No.3632712 [View]
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3632712

>>3632708
That's the best you've got? That port is a mishmash of levels with a bad framerate and poor control scheme.

nice meme indeed

>> No.3266252 [View]
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3266252

>>3266240
It's a shame. She'd make you... rock hard.

>> No.3260903 [View]
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3260903

>>3260684
The devs thought it unrealistic that the Ghostbuster would team up witha spook

>> No.3253531 [View]
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3253531

>>3253528



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