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>> No.4998212 [View]
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4998212

From Retro Gamer Magazine's look at Turok 1, starting with an interview with Nigel Cook, creative director at Iguana Entertainment:

>RG: The graphics were praised, but not the fogging. Were you aware of this during development?
>NC: Fogging was discussed more times during development than any other content. Due to technical restriction we had to balance the amount of on-screen geometry versus distance. We felt that fog within a jungle environment could be a misty atmosphere and allow us to focus more graphical detail in the vicinity of the player. In the end it was an off-putting graphical feature for many players. Everyone wished it could have been pushed back more.

>RG: Was there anything that disappointed you about the game?
>NC: The fog of course and some players had a difficult time in the platform jumping areas. I wish we could have removed some of them and made them easier.

From the article itself:
>On release, Turok was a critical hit in many countries, recieving strong reviews from many publications. The UK's Nintendo Magazine raved over it, calling it "a remarkable achievement" and claiming that it was better than Quake. That was hardly surprising coming from the official Nintendo mag, yet Turok and the seminal Super Mario 64 both recieved the exact same score in the March 1997 issue - 95%. "At the moment this is the other main reason, aside from Mario, to get an N64," the review concluded.
>[Computer and Video Games] also drew favourable comparisons to the Mario game in its 5/5 review, calling Turok "a completely engrossing and challenging 3D action game. You've finally got a second reason to buy that Nintendo 64."

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