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/vr/ - Retro Games

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>> No.3367735 [View]
File: 53 KB, 416x416, Romero_DOOM@id.jpg [View same] [iqdb] [saucenao] [google]
3367735

>>3367721
absolute madman

>> No.1475281 [View]
File: 53 KB, 416x416, 1355051861942.jpg [View same] [iqdb] [saucenao] [google]
1475281

>>1475278
I must have played the ending at just the right time for me as I quite liked it, though from a mapping POV I can see why people dislike it.
Maybe the author was a bit worried of thinking people would not like it all having the tone from earlier so thought "I have to have this big fight somewhere".

It reminds me of game publishers being like "add an [x] section" to devs thus throwing off the focus.

Unloved II does the opposite though and where you finish it (it's incomplete) you're left wanting to see how it pans out.

>> No.1137517 [View]
File: 53 KB, 416x416, 0romero_doom@id.jpg [View same] [iqdb] [saucenao] [google]
1137517

Well, look at here. The only person I got right was Carmack; it was Jay Wilbur and Romero instead of Bobby and Kevin Cloud who were gathered around the pool table

I found it on a gallery made by Romero, by the way

>> No.958119 [View]
File: 53 KB, 416x416, 1357388715919.jpg [View same] [iqdb] [saucenao] [google]
958119

>>958051

>> No.857901 [View]
File: 53 KB, 416x416, 792919407_gQcRs-O.jpg [View same] [iqdb] [saucenao] [google]
857901

>> No.489790 [View]
File: 53 KB, 416x416, 1355051861942.jpg [View same] [iqdb] [saucenao] [google]
489790

How do you transition textures well? Any advice?

I dont really like the idea of putting support beams everywhere.

>> No.458096 [View]
File: 53 KB, 416x416, 1365921932139.jpg [View same] [iqdb] [saucenao] [google]
458096

I should stop staring at this pic, the clay models were more big and detailed than I thought. And I don't have enough clay for my model

>>458091

GIMMEGIMMEGIMME!

>> No.446807 [View]
File: 53 KB, 416x416, 1355051861942.jpg [View same] [iqdb] [saucenao] [google]
446807

>>446796
Please, what the bloody hell is wrong with it.

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