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/vr/ - Retro Games

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>> No.7716347 [View]
File: 8 KB, 256x224, 140719-teenage-mutant-ninja-turtles-nes-screenshot-area-3-sewers.gif [View same] [iqdb] [saucenao] [google] [report]
7716347

>>7715185
I always got filtered after the damn because of that one jump in the sewer and I didn't know until years later you could recover dead/kidnapped turtles in that same level.

>>7715152
Rayman Legends and Rayman Origins has good water levels. The Mega Man series had some good water levels as well. In the Hunt is nothing but Water levels. And the first stage of Batsugun is good.

>> No.4670796 [View]
File: 8 KB, 256x224, battletoads.gif [View same] [iqdb] [saucenao] [google] [report]
4670796

>hurr impossible jump in the sewer
>gently press the jump button for a lower jump

>> No.1936576 [View]
File: 8 KB, 256x224, 140719-teenage-mutant-ninja-turtles-nes-screenshot-area-3-sewers.gif [View same] [iqdb] [saucenao] [google] [report]
1936576

I'm too good at this

>> No.1879352 [View]
File: 8 KB, 256x224, 140719-teenage-mutant-ninja-turtles-nes-screenshot-area-3-sewers.gif [View same] [iqdb] [saucenao] [google] [report]
1879352

>>1879274
I actually posted the underwater bomb TMNT one because it's the one that most people remember. The part I actually dread is that BS sewer level. Why can't the turtles swim anymore all of a sudden?

>> No.1725254 [View]
File: 8 KB, 256x224, sewerjump.gif [View same] [iqdb] [saucenao] [google] [report]
1725254

>>1724472
Those and the alien porcupine things were pure bullshit. But your right about the general difficulty-- this was probably the first game I played that I ever wanted to git gud at. I still consider it to be one of the best titles that represented "NES hard"-- the difficulty wasn't artificial or bullshit in my opinion since character, item and health management (plus memorization and a little luck) was clearly central to beating the game.

Like most kids in in he mid-80s, TMNT was a damn obsession for me. So when I got the NES game, I instantly loved it and was hooked. The feeling of beating each level was so rewarding because of how unforgiving and difficult the game was at times.



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