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/vr/ - Retro Games

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>> No.9891415 [View]
File: 29 KB, 703x372, shields.png [View same] [iqdb] [saucenao] [google]
9891415

The gimmick for my VR2 map was for the player to choose one of these shields at the beginning room, then stick with it until the end. It would've given a choice of preferred play style and given the level replay value since the shields function fairly differently, but I probably should've tested both of them thoroughly before I got too into the idea. It's coming across that the shield of empathy is much more useful, as you can quickly stab things to death by rapidly moving back and forth, and being able to impale a monster completely disables them forever. Compare this to the shield of power, with it's simple knockback being fairly weak and requiring multiple firm bashes to kill even a knight, and the cell damage buildup feeling a bit too slow for it to come into play without forcing the player to get hurt. Also, it's a lot harder to knock something back than impale it, and quite a few of the setpieces I came up with would have to be majorly redesigned to accommodate both.

I'm assuming now that power is meant more for emergencies while empathy is more direct offense, but I probably should've figured it out sooner. With 22 days left, I might have to scrap this whole choosing thing.

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