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>> No.3818285 [View]
File: 131 KB, 640x400, TBHERETICSCREEN1.png [View same] [iqdb] [saucenao] [google]
3818285

Nevermore guy here. New version out.

CHANGELOG vr02/22/17:

-Previously, Vermin were susceptible to their own gas clouds. This has been fixed.
-Ammo was not spawning properly in Hexen. There was a typo in the CVar name string that the ammo replacer was checking for. This has been fixed. ZDoom, unfortunately, does not report an error to the console when it encounters an undefined CVar.
-The options for controlling junk spawns in both Heretic & Hexen have been reworked. You now have the 'Junk-to-Ammo Appearance Ratio' option, a more straightforward way of handling it. If you set it to 1, junk has a 12.5% chance of spawning. Set it to 4 for a 50% chance of spawning junk. Whenever junk is not chosen, ammo can spawn instead. Whether or not ammo actually spawns is up to the respective option, as before.
-Somebody pointed out that the Shade Gargoyle teleporting instantly made burst weapons useless against it, and made it too much like the Undead Gargoyle. So I added a one tic delay before it turns to smoke. Playtesting it, I found, at least in my opinion it gimps it a bit too much, so I've introduced a compromise: The 'Shade Gargoyle Instant Dissipate' and 'Chance To Dissipate' Monster Behavior options are now available. The former controls whether or not the Shade Gargoyle will disperse into smoke immediately on being hit, or wait a tic, and the latter controls the likelihood they will dissolve when hit.

https://drive.google.com/open?id=0B93dAHEWrRc-LUNVajZkbzBzNW8

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