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>> No.1961537 [View]
File: 7 KB, 212x247, tom hall.jpg [View same] [iqdb] [saucenao] [google] [report]

Lots of Tom Hall fans here, I see.

For those who don't know, Tom Hall was fired from Id during development of Doom because he insisted all the maps have a sense of logical progression from one to the other, and the maps he was making were story focused and full of scripted events and interactions that slowed down the action. John Carmack felt that story in a shooter is like story in a porno, and he wasn't interested in boring pornos.

Tom then went back to Apogee where he eventually became a lead designer for Duke Nukem 3D before leaving for Ion Storm where he helped make Deus Ex.

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