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/vr/ - Retro Games

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>> No.5625629 [View]
File: 82 KB, 720x900, sonobeno_quake2_berserker.jpg [View same] [iqdb] [saucenao] [google]
5625629

>>5625614
He's fucking useless too but I mean the stroggs with the spike arms. I'm convinced they are programmed wrong because they are worthless. They can't hit you while moving so they run up to you, have to stop, then attack. By which time your already easily out fo range.

They're not a challenge. They're boring to fight. They take a enemy space that could have been better. And the worst part is that when they first show up they throw them at you endlessly for the next few maps.

>> No.5622380 [View]
File: 82 KB, 720x900, sonobeno_quake2_berserker.jpg [View same] [iqdb] [saucenao] [google]
5622380

>>5622359
Also look at this useless motherfucker.

What were they THINKING with this guy? He's worthless. He can't even attack while running so this piece of shit runs up to you, stops, and then slowly takes a swing at you. While your already ten steps away.
He's so pointless I actually shocked in the 1 of every 500 attacks actually hit you. Maybe because you got backed into a wall by a greande launcher enemy that's actually threatening.

Im convinced they fucked the code up for this guy because it can't be intended for them to be this shit.

And the worst part is that after they first appear in game they are like 80% of the enemies that appear in the next 2 levels. Immediately dragging the fun and challenge of the game to a halt.

The game would be so much more fun if every one of these cunts was replaced with literally any other enemy. In fact, are there any mods that do just that? I think I want to play that.

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