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>> No.3682972 [View]
File: 466 KB, 1225x727, cabin.png [View same] [iqdb] [saucenao] [google]
3682972

Hey, so I'm working with a friend to make an asymmetrical multiplayer mod for Quake, one where one person plays as a Wendigo and the others have to run around the map and avoid getting murdered while completing objectives.

I'm pretty new to Quake and have mostly been mapping and modeling, but if anyone has experience working with scripts and stuff, I'd be super appreciative of some advise.

I'd like the fireplace here to hold a counter for collected logs, as well as pick-ups that can be brought back to it that function sort of like keys. Basically go out, collect supplies, and bring them back otherwise the fire goes out and the Wendigo player can fuck you in the ass.

Would the firewood functions be fudgable with map triggers, or would this mostly need to be done through editing stuff with QuakeC?

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