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/vr/ - Retro Games

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>> No.386862 [View]
File: 42 KB, 352x220, SulfatumMasterRec_xcf-Pasted_Layer__6.png [View same] [iqdb] [saucenao] [google]
386862

Sh!t I got done today Part 1;

>Sulfatum
Pic related, starts spinning as soon as trigger is pulled. Being primarily a Plasmagun replacement, it spins down and locks last barrel in place once it stops shooting, so you get to not being able to do anything for about a second.

Sulfatum also gets +%50 fire rate and some damage protection if you have cells to burn. Protection is nice since you move slower while shooting (but it totally worths it) but not overpowering since you only get it while shooting.

>No reloading
Not that I'm too lazy to rip 5 more frames, I never liked reloading unless it was some crazy gun with a ritualistic animation. That doesn't mean it is %100 Doom for example some heavy weapons will apply movement speed penalty (while all melee weapons apply +%25 movement speed).

>Decided What to do with energy weapons.
I hated energy weapon. I really do, even BFG. It looks an behaves like a spaceship. Excidium will be BFG complete with nuclear mushroom.

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