[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5561741 [View]
File: 99 KB, 1280x800, logo1.jpg [View same] [iqdb] [saucenao] [google]
5561741

>>5561679
yeah but he didnt make rotations for them, so they're not really sprites. Until I see full animations of them im declaring that they're just doodles and its a nothingburger.

>>5561693
Yeahhh but like I said people keep complaining about the Level geometry instead of the gameplay. So I dunno.
A few of the things I would do with it is
- Take the pale imps and give them an archvile attack instead of that stupid halloween ball they throw. Less damage but they'll hit you twice with it if you're exposed. Also possibly conjure up limited lifespan lost souls.
- Ill give the stone imps a Stone to throw at you over short distances so they're not useless down in a pit.
- Imps that throw the blue fireballs are going to start throwing Revenant Rockets, less damage maybe but still lets keep the theme right.
- Faster Satyrs because they have to gain something over imps for losing the ability to throw fireballs.
- Rapid Fire troopers are just zombiemen who will fire several times in a row and then stop.
- SSG will only do 14 pellets worth of damage to help preserve difficulty. But make it shoot faster to compensate, and I would use D64 graphics or something like a quake double barrel type of animation.

And the rifle zombie at the end would be a full fledged plasma zombie since he'd give you a plasma gun. Since I dont want to use D2 graphics assets im going to have to find some way to rip the "Quake 2 Plasma Gun" mod because thats what I would like to use for it.

Navigation
View posts[+24][+48][+96]