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/vr/ - Retro Games

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>> No.5886491 [View]
File: 2.98 MB, 320x240, A Decade of Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
5886491

>>5885668
Most of them aren't there anymore. But mostly retro wrestling games related stuff, like the Fire Pro Club or later Fire Pro Arena. I even made a lot of wrestler Edits for the PS2 Game All Star Pro Wrestling III from Square and uploaded the game saves. I also did a couple of minor translation stuff there for older games. Some of the more substantial translations can still be found on GameFAQs. I also used the Lemon Amiga and Lemon C64 Forums, but only for a few posts.

>> No.5836386 [View]
File: 2.98 MB, 320x240, A Decade of Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
5836386

>>5835482
Maybe indeed this was the game with the best animations (...of that era, the three All Star Pro Wrestling games from Squaresoft looked even better in this department, but those PS2 games aren't considered retro yet). But I didn't like the fighting system that much. I'm not a fan of those systems with varying groggy states, since you usually just punch until you opponent is dizzy so you can finally do one of the better moves. The Toukon Retsuden games had a similar fighting system (but with Yuke's games the animation were notoriously ugly and stiff), were you pretty much just punch, slap and kick around hoping that the opp. finally gets into one of the groggy states. But those early Yuke's games additionally on top of that had an Rock-Paper-Scissor system, with either Punch/Kick, Submission or Power Move which could override each other. But again I didn't liked it that much. But of course when they used their Toukon Retsuden Engine for the WWE Smackdown games, they even scrapped this in favor of an even more toned down fighting system (not counting the two budget games "The Pro Wrestling" ("Simple 2000 Vol. 22" and Vol. 52 in japan) with the same engine that came out between Toukon Retsuden and Smackdown which already played and looked like Smackdown, but just without the WWE license in favor of fictitious wrestlers).

I still prefer the timing based AJWP King's soul and Fire Pro Wrestling over this any time, despite that it too had dizzy states, but wasn't that much centered around it. You basically could initiate any grapple or move anytime in the match. But you just got countered early in the match when the opponents stamina was still strong, so that you essentially had to weaken the opp. first.

>> No.5750959 [View]
File: 2.98 MB, 320x240, A Decade of Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
5750959

>>5750950
Easy

>> No.5287051 [View]
File: 2.98 MB, 320x240, A decade of Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
5287051

>>5285809
When looking for animations I was searching for Fire Pro Wrestling D for the Dreamcast, since this was the version when I noticed how they did all the sprites. But it looks like I picked the wrong gif, since this is from the most recent iteration "Fire Pro Wrestling World" (PS4 & PC), that uses the same methods, but just at a much higher resolution.
(on a sidenote that animation is a reference to the notorious fight between Don Frye and Yoshihiro Takayama https://youtu.be/cp9WN5DCCGw )

I'm not sure how they did it before FPD, but I guess the new engine was used since 6 Man Scramble on the Saturn, but I'm not sure about this, since the sprites of the Saturn and Playstation iterations (and of course the older games and the two GBA games as well) look different to the Dreamcast game (and the following three games, 2 for PS2 and 1 for PS4/PC that used the same system as the Dreamcast version).

>> No.5187574 [View]
File: 2.98 MB, 320x240, A Decade of Fire Pro Wrestling (Part 1).webm [View same] [iqdb] [saucenao] [google]
5187574

>> No.5040140 [View]
File: 2.98 MB, 320x240, Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
5040140

GIFs & WEBMs

last thread here: >>4880441

>> No.4975948 [View]
File: 2.98 MB, 320x240, A Decade of Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
4975948

>>4969302

>> No.4723679 [View]
File: 2.98 MB, 320x240, A Decade of Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
4723679

>>4716056
N64?
Don't know, never had one, but I guess Virtual Pro Wrestling 2 is the best on the system.
I don't know if Shin Nihon Pro-Wrestling: Toukon Honoo Dou BRAVE SPIRITS and Shin Nihon Pro-Wrestling: Toukon Honoo Dou 2 - The Next Generation are any good, since these are just Yuke's games who are also responsible for those garbage WWE wrestling games of today and that Smackdown and SD vs. Raw trash.

SNES: Fire Pro Wresting XP Premium

Sega Saturn: Fire Pro Wrestling 6 Men Scramble

PS1: AJPW King's Soul and maybe Fire Pro Wrestling G, but the AJPW game is by far the best on the system. Best looking PS1 wrestling game and also best (timing based) fighting system, but sadly this was Human's last game.

Dreamcast: Fire Pro Wrestling D, Giant Gram 2000 (and to some extent Giant Gram 2)

(Not Retro, but...
PS2: King of Colosseum II, All Star Pro Wrestling III)

>> No.4699594 [View]
File: 2.98 MB, 320x240, A Decade of Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
4699594

>>4697162
Not that obscure, but for me it was the Fire Pro Wrestling series.

When you're used to those typical cheesy western wrestling games that are more beat'em up with wrestling characters than actual wresting sim, it's kinda hard to get into a timing based game like any of the Fire Pro Wrestling series (the same goes for King of Colosseum and King of Colosseum II on the PS2).

To this day I struggle with many Fire Pro Games, since I got used to the timing of the GBA versions and can only play the other games when setting the game speed to 125%.

... not to mention the complex AI-Settings.

>> No.4693602 [View]
File: 2.98 MB, 320x240, A Decade of Fire Pro Wrestling.webm [View same] [iqdb] [saucenao] [google]
4693602

>>4691727
The whole genre of wrestling games. There were hardly any good western wrestling games released. The better ones mostly used an engine of a japanese game (like all the AKI games). Somehow western developers didn't understood the genre and so most of the games turned into primitive beat'em ups with wrestling characters while the japanese devs knew what makes a good wrestling game.

It was bad back then, but today it's worse. The genre pretty much died with the PS2. All but one current wrestling games are crap. And the single exception is a sequel of a long running japanese wrestling series - Fire Pro Wrestling - that to this date is using (almost) retro 2,5 D graphics.

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