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>> No.2214991 [View]
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2214991

>>2214964

Yeah, it's doing fine. I don't post about it every time I make a change since that would get really damn irritating really quick, but I'm getting really close to release. The changelog list is massive.

Not a whole lot left to do, lemme post the checklist:

>PROBABLY GONNA DO:
>1: Unique slashes when done mid-dash
>3: Implement Shivers' new idle animation/Baron Death.
>8: Tutorial map (A lot of people have been complaining about things that aren't that obvious--buttshield, how2specials, how2sheathe, etc)
>9: sounds for the lamps, nick Smooth Doom's candle.
>11: Skulltag armor/health bonuses aren't being replaced in Invasion?
>13: Infinite Ammo display for the Arrogant weapons, along with images of their "ammo" type.
>18: Finish the specials for:
> ^ Acacia A-22
> ^ Exodus
> ^ Kharon
> ^ Frosthammer
> ^ Omen
> ^ BALANCE THAT SHIT
>20: Adapt Testament shotgun system for the Omen and Chaingun
>21: Use HorrorMovieGuy's bloodless sprites to do bloodless launches for the pinky and Nobles.
>24: Test, test, test online.
>25: Update the metal jukebox.

>WOULD BE NICE MAYBE DUNNO IF THEY'RE GETTING IN:
>1: Messiah guitar
>2: New sprites for the Iron Maiden gauntlets.
>3: Player sprites
>4: DevilDriver replacement for the Cyberdemon
>5: Since Cacodemons are no longer in the mod, dead caco decorations should be replaced.
>6: Replacement sounds for other world objects, such as lifts, switches, and doors.
>7: Casing ejection/smoke effects on the guns.
>8: Redone font on main menu options, restart New Game with "Rock n' Roll".
>10: Cvar for zombies to drop their respective ammo type.

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