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>> No.1376826 [View]
File: 182 KB, 384x336, First good Castlevania title.png [View same] [iqdb] [saucenao] [google]
1376826

>>1376796
>The big problem with Super Castlevania 4 is that the freedom of movement and the flexibility of attacks was greatly improvement, whereas enemy attack range, form, and AI, was not.
This isn't a problem.

Castlevania 1 and 3 enemies had attack range and form that surpassed the player's actions, because the character was a shitty clunky rock (and the enemies didn't had AI, in fact some enemies had an almost random pattern, which is awful). The best example of how Castlevania 1 is unbalanced is the fight against the frankenstein + hunchback.

The fight against Death is also awful. If you have no cross and no hearts, well, restart the entire level again, because it's almost impossible to beat her (memorization doesn't help too much; she and her scythes are too random)

Castlevania 4 fixed all these problems.

"B-but Castlevania 1 and 3 were harder!!!!!"

No, trial-and-error, excess of memorization and cheap deaths don't make a game hard.

Castlevania 4 is a VERY balanced game. I can only think of one moment when the difficulty is cheap (the fight against the flying skull)

But whatever, I can't convince nostalgialords who think that games made in a time where game designers were amateurs are outdated

>>1376773
Lords of Shadow is good and I'm happy that the Castlevania series is still alive with quality titles.

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