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/vr/ - Retro Games

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>> No.9688409 [View]
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9688409

>Spend hours upon hours over a several day period making a porn gallery map that looks like a movie theater
>Meticulously re-size my favorite images and make different rooms for different quality pictures i.e. one room for 512x512, another for 1024x512, another for 256x256, etc
>Make buttons that raise and lower the sector the image is pasted on to show/hide it
>Fap
>Post-nut regret
>Scrap it entirely
I do this at least 4 times a year. What the fuck is wrong with me?

>> No.8945791 [View]
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8945791

Does anyone have recommendations for visual mods that would pair well with Dead Marine?

>> No.8678118 [View]
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8678118

Anyone have any recommendations for recently released wads that you don't see mentioned often?

>> No.8271606 [View]
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8271606

What are some gameplay/mapset combinations you'd recommend?

>> No.8073975 [View]
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8073975

>>8046204
>dating
>children

>> No.8061215 [View]
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8061215

I need help remembering a megawad but only have one vague memory about it. The first level has you take an elevator off a ship and fight down a radioactive planet surface while taking on pinkies and end up in a dirty looking techbase.

>> No.7831676 [DELETED]  [View]
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7831676

Do any of you guys live near Springfield Massachusetts? Was thinking of doing a meetup for a lan party or doom tournament or something eventually
Made this discord for us, join to stay updated vub44wz6

>> No.7457437 [View]
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7457437

What are you guy's favorite DOOM megawads?

>> No.7092086 [View]
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7092086

>>7092074
/vr/ doom threads being shitposty is hardly the harbinger of the community's end. If that was the case someone like sgtmark or sarias would have ended it years ago. It just boils down to you just looking for a fight.

>> No.6960819 [View]
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6960819

>>6960804
I dunno what /vr/ you've been on, but it's always been a combination of people getting together to make or show things with bursts of shitposting and garbage. Cool things still get made and cool things will still be made and talked about.

How about you just ignore what irks you and play something like 2048; you'll live happier if you stop letting it consume your life.

>> No.6856954 [View]
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6856954

>>6856920
>Circle of Death
>Not 'O' of Destruction
Shit list

>> No.6778034 [View]
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6778034

>>6777982
Congrats on your victory I hope it brought your life purpose and meaning

>> No.6751206 [View]
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6751206

>>6751195
Then do it? You don't need to win an asinine argument about an ancient game engine to do so.

>> No.6393997 [View]
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6393997

>>6393972
Even Yahtzee Croshaw has made that fucking joke.

You can only really softlock yourself if you forget that you're supposed to use the modules to buy research and go spend it on your own thing which is... that's your fault. That's the player's fault. 100% that is your fucking fault.

>> No.6166703 [View]
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6166703

>>6164858
>"Classic Shooter"
>guns have reload

>> No.5489347 [View]
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5489347

What's the best way to play Quake 1/Quake 2/Quake 3 Arena on PC?

>> No.5410406 [View]
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5410406

>>5410336
Everyone prefers Vanilla for a few reasons that you'll catch shortly.

Brutal doom feels good but it's kinda balanced like shit desu.
The original doom had very specific choices like the chaingun being an accurate weapon for stunlocking longer distance enemies and etc.

Play something like chocolate doom or Retrodoom and ignore stuff like no jumping or mouselook, take the game at face value and you'll probably come to see that Doom 1 and 2 just naturally has an immersive, fun quality to it, regardless of renderer or features like glory kills and advanced gore. It takes a specific kind of awful *talent* to remove that (cough cough that Russian modding pack lanios was in cough cough)

>> No.5378945 [View]
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5378945

>>5373180
>>5375176
Doom was one of the last shooters where at the end of the day, how you shot mattered more than your actual skill. Placing your ammo on the right enemies, and making the right moves was more important than accuracy, and the best levels felt that way, like puzzles to solve rather than to just shoot your way through.

I keep saying this, but it's my problem with Doom 2016 that demons will often straight up run away from you rather than blocking you, which was one of the core tenants of the original doom's design was that enemies were obstacles. It drastically changes the feel of the game, in a way that doesn't feel like doom to me when I can just run around enemies.

>> No.5285526 [View]
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5285526

>>5284673
Any iteration of the spider mastermind since the original thing was the worst looking, least convincing, and lowest framerate monster in all of doom.

The thing looked like an ed wood special effect, and I will always hate its stupid face.

>> No.5261614 [View]
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5261614

>>5261552
>Beating Going Down with hideous Destructor

HOW IN THE EVERLOVING FUCK?

>> No.4716397 [View]
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4716397

I'm off and my day is ruined.
>fresh installation of wangblows
>install (copy) all my DOOM content
>nothing works

>> No.4132657 [View]
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4132657

>> No.3816732 [View]
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3816732

Doom appreciation thread.
https://megadisc.itch.io/the-uac-combat-team

>> No.3788042 [View]
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3788042

>You're ready to release a mod you've been working on for months
>Discover crash in your mod
>It's not reliably reproducible

Modding is suffering

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